![]() ![]() Xp and xp sharing has nothing to do with the topic of magazines and crafting progression. But crafter as main job wasn't really an option in A20 and won't be one in A21. The only person who could feel bad about this is a player who wants to be a crafter as main occupation or wants the satisfaction of crafting his tools by himself. And since progression is smoother now he will just get a scrap pickaxe of quality 4 when he is already using a quality 3 scrap pickaxe at a minimum. There isn't even any additional delay because either the looter comes back with magazines in the evening or with the ability to craft the tool. The builders won't have any disadvantages if the looter simply reads the tools magazines and crafts the new tools as soon as he is able to. Tools really are a bad example because it **really** doesn't matter who learns to craft them. I know that TFP have put some thought into this in advance because of the ability to sell bulk raw materials and crafted items like stone arrows to the trader, it's just not quite there yet. The other part of this that everyone seems to be ignoring is that a strict gatherer needs those better stone tools in order to keep up with the exp gain of someone who is looting, and remember that pois are much more spread out at the beginning and most quests will take the looter outside of exp sharing range. Which puts them in direct competition with the lumberjack, the miner and the builder in that first 7 days, and since you can craft them in your inventory up until iron.why wouldn't you? Sure, eventually the mistake will become obvious, or maybe not because by that time the looter is already flush with dukes and can just get what they need from the trader. Maybe, but did you notice that none of those things are going to happen during the first 7 days? I mean, where did that overfilled box of food come from in your scenario? It takes seconds to queue anything on any workstation and then you can just walk away.Īt the beginning of this conversation I used tool crafting as an example specifically because the looters do have a self interest in wanting better tools in order to breach pois quicker. Maybe then the looter has learned his lesson. Is there a ETA how many hours till release roughly? like 8 hours time or something?Įdited June 12 by Bleepin (see edit history) i DONT want to bother anyone, but so hanging out for it and its already monday afternoon here "cry". so when TFP say afternoon onthe 12th, is that my time (:-p) or what time. So im in Australia and its monday afternoon here. Trouble is early game is stamina trying to carry everythiung back. ![]() I get double loot, it takes longer but its instant zombies that have been generated for you, right in front of you. Then go and accept the quest and do it again. Usually need to puit a chest outside on the road to put loot into. I go to the quest POI, do it first before selecting the quest. Again to go and drive around the beautiful post-apocalyptic landscape. Later when i find wrenches and need more electrical parts and such, i start making runs for the one thing. Sometimes i do strip some buildings bare if i need large number of cloth, pipes and such but it's quite rare. That way when i'm heading home, i can just grab the best stuff i found from the location and easier to grab what's left the next time i'm close-by. If the loot-run happens in a far away town/village, i put a stash box in visible place and dump everyhing in it. Generally, i loot everything from the boxes i can carry but don't disassemble anything. i'll do anyone on the dream smp (plus minx).Different playstyles, i'm much too of a scouting/adventuring-type to do this. damn, another one? and the answer is yes.
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